SOUND DESIGN REEL
SOUND DESIGN REEL
"I honestly can't recommend Renzo enough. Easy going, great to work with, an amazing attitude, and constantly producing only the best quality content. I would recommend Renzo for any project with complete assurance that he would be of huge benefit to the team.”
- Ryan Canuel, CEO of Petricore, Inc.
CREDITS
CREDITS
"The testing that Renzo did for us required a nuanced understanding of audio in games as well as a willingness to be flexible and adapt as more information came to light about bugs. Renzo took initiative to learn how to work with our engine and also utilized his knowledge of Wwise to diagnose some of our audio issues.
In general, Renzo was a great team member. He's very pleasant and good at communicating with other members of the team. His bugs were thorough and easy to understand, and I rarely needed to go back to him to get clarification on something he had written up.”
- Shayna Moon, Audio Producer for God of War at Santa Monica Studio
RESUME
RESUME
SONY SANTA MONICA
Technical Audio Designer (May 2024 - Present)
Designing and implementing sounds on the audio team.
Audio QA Analyst - (OCT. 2017 - AUG. 2018; NOV. 2020 - Present)
Shipped Games: God of War; God of War Ragnarök
Used JIRA to report bugs for music, sound effects, and dialogue.
Led audio QA effort for GOW Ragnarök and DLC with audio QA documentation and hands-on tutorials for all SMSQA analysts.
Used Wwise to identify areas where audio performance needed optimization.
OBSIDIAN ENTERTAINMENT
Associate Audio Designer (FEB. 2019 to OCT. 2020)
Shipped Games: The Outer Worlds; The Outer Worlds: Peril on Gorgon
Designed audio and recorded foley for interactable game objects (doors, destructibles, inventory), ambience,
and scripted moments (sound effects that occur during a cutscene or conversation).
Made test plan for testing the spatialization audio feature.
Processed VO for audio logs and various characters.
Blocked out areas with ambient volumes and portals to enable ambient sounds and proper occlusion.
EARPLAY
Audio Editor (SEPT. 2017 to JUL. 2018)
Shipped Games: Ultimate HISTORY Quiz; Jurassic World: Revealed
Mixed and edited sound effects and dialogue.
HARMONIX
Audio QA Tester (JUL. 2015 to MAR. 2017)
Shipped Games: Rock Band 4; SingSpace
Authored instrument parts, primarily drums and vocals, for hundreds of songs on Rock Band 4 and SingSpace.
Mixed instrument stems of multiple Rock Band 4 songs.
Audio quality assurance of FMOD session for SingSpace.
MASSDIGI SUMMER INNOVATION PROGRAM
Audio Designer (MAY to AUGUST 2014)
Shipped Games: Midnight Terrors; Cat Tsunami; Limbs Lobber; Many Mini Things
Composed music, designed sounds, and recorded dialogue for 4 projects.
Created/mixed all audio for the 4 promotional trailers.
BERKLEE COLLEGE OF MUSIC - SEPT. 2010 - MAY 2015
Bachelor of Music in Film Scoring and Electronic Production & Design
Student Leadership & Innovation award (May 2015)
Video Game Music Club board member (Sept. 2014 - May 2015)
DIGITAL AUDIO WORKSTATIONS
Reaper
Nuendo
Logic Pro
AUDIO MIDDLEWARE
Wwise
FMOD
GAME DEVELOPMENT TOOLS
Unreal Engine
Maya
"I worked with Renzo for a year on the Rock Band DLC pipeline and he proved to be a reliable, competent, and detail-oriented audio professional. He's a pleasure to work with, and will bring talent and enthusiasm to any team!”
- Drew Olsen, Audio Lead for Rock Band 4 at Harmonix
CONTACT
CONTACT
Feel free to reach out to me for any general questions.
"It was a great pleasure to work with Renzo during his time at Harmonix. When he first came on, he was immediately asked to work long hours to complete the project he was on and he did so without complaint and with professionalism. He has a relentlessly positive attitude and is a workhorse. I was able to throw any task at Renzo and he would complete it with enthusiasm. He is highly ambitious and has a clear passion for audio. His positivity, work ethic, and knowledge will enhance any team he joins.”
- Nick Gregoire, Audio QA Lead for Rock Band 4 at Harmonix